- #Duke nukem 3d grp shareware how to
- #Duke nukem 3d grp shareware full version
- #Duke nukem 3d grp shareware install
- #Duke nukem 3d grp shareware full
I don't think I'll be getting to sleep support any time soon, but it could happen somewhere in the future.Īs before, if you have installed a previous revision, make sure to delete the CIA and replace the config files before installing the new one. I didn't get to test DLC or O3DS compatibility, so I'll leave it to you guys to be adventurous and let me know. I've only tried it with Shareware and Atomic and it works both ways for me. This, on the other hand, will give you no idea whatsoever what isn't working if something isn't working, so I'd recommend making sure you use the config files I've included and knowing that you have a proper GRP for the game. I very inelegantly took a machete to the console code and added a loading screen to give the player as seamless of an experience as possible. I assume this has to do with the game getting caught up dealing with itself and an unholy amount of gsp::Lcd calls. Tapping the bottom screen over and over hangs the game after six or seven cycles. I've played for a good long while, toggling back and forth as necessary and it seems to work fine. Since then, I've changed the code to turn the bottom screen completely off instead of having the backlight on and showing a black image. Note: As with the 3DSX, there is no sleep support, so save your game and exit before closing your 3DS or it will crash. If you have to delete the CIA, you'll find it under the game ID CTR-DUKE3DS.
#Duke nukem 3d grp shareware full
The game has a full banner and icon which plays Duke saying 'Hail to the king, baby!' when you touch it. Don't worry or reboot unless it's been more than 30 seconds. It might sound like it's hung or locked up. Loading and saving work fine, but they take a little bit to finish. I'm personally using the Atomic GRP to play, which works fine. I didn't mess with the grpscan code, so I'd imagine they will work as long as they're in /3ds/Duke3DS/. I don't know about mods or the expansion GRP functionality. I only included the Shareware version with my build, like MasterFeizz did. Install the CIA with FBI or whatever you use and it should show up on your home menu. When converting homebrew to CIA, it usually makes you leave everything in root, so I thought this was a slight improvement. The GRP and config files *have* to go in /3ds/Duke3DS/ and nowhere else or the game won't work. To get it working, copy the contents of /3ds/Duke3DS/ in the ZIP to the same place on your SDMC. It's pretty much 360/PS3 FPS controls which feel good and playable on the N3DS.
#Duke nukem 3d grp shareware how to
I couldn't figure how how to remedy it (I think it has something to do with incorrect angle velocity calculation) so I hardmapped it to WASD and now instead of being hyper and squirrelly, it works just fine.Īs far as the mapping goes, I threw in my config: Poking around online and going way back in the EDuke32 forums, I found that the joystick code has had a strafe velocity bug in every version of EDuke32 all the way back. The Circlepad was originally mapped to joystick. Taking out the mouse code will most likely kill any ability to play the game on anything but a N3DS, so I'd only recommend playing it on that. From the keyboard view, touch the Duke Nukem 3D logo to go back to a black bottom screen. Touch the screen anywhere and you'll get the keyboard. I've taken out the touchpad mouse code, so the default bottom screen is completely black.
#Duke nukem 3d grp shareware install
Then go here and download the 100mb file with highres and cfg files, and a way to run it flawlessly on XP, install and run the game.Here's a recap for anybody who missed the first couple of revisions:
#Duke nukem 3d grp shareware full version
If you dont have the full version (like me) grab the shareware version, "install" it to reveal the p file, you'll need that later. Give it a try, runs on XP with sounds and all, and config files for modern day usage of WASD and mouse Now, what i havent tried yet until now is the HighRes Texture package, and with 3D models, and it's pretty cool, looks rather good, much better than the old pixelated sprite version, and runs up to 1280x1024 also instead of the old SVGA With all the talk about DNF i wanted to play the old Duke Nukem 3D, unfortunatly i dont have the full game, but even the shareware version is pretty long, i havent finished it yet.